
The Book of Arcane is the most basic spell book, with no level 3 spells, and no familiar (until v3.5). It is also one of the only spell books with offensive spells that cannot harm the caster (except for Imps' self-destruct).
Spells[]
Icon | Spell | Tier | Type | Number of Charges | Initial Charge Time/Recharge | Maximum Damage | Description |
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Arcane Arrow | 1 | Arrow | Infinite | 0/1 | 10x4 Arcane | Fires four homing arrows. |
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Arcane Bomb | 1 | Bomb/Arrow | Infinite | 0/1 | 10x4 Arcane | A bomb which explodes as a 10 damage Arcane Flash and then releases three Arcane Arrows which always start by going slightly upwards from the explosion. |
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Arcane Tower | 1 | Tower | Infinite | 0/5 | 25hp | Initial: 25hp. Maximum: 100hp. Buffed by Arcane damage. Will "gate" with the caster. Absorbs glyphs. |
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Arcane Energiser | 1 | Personal | Infinite | 0/5 | N/A | Powers up each part of the caster's Arcane attacks by 5 damage for 5 turns. |
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Arcane Gate | 1 | Targeted | Infinite | 0/5 | N/A | Teleports the player to the target position. |
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Arcane Portal | 1 | Targeted | Infinite | 0/5 | N/A | Creates a two-way portal which will teleport one player, small minion (no larger than a player), or small object (projectiles such as a Comet, Meteor, or an expanded Mega Boulder, Flame Walls and Thunder Shock are also excluded) per turn. Only one per player may be active at a time. Shares a cooldown with Wormhole (Cosmos Spell). If Portal or Wormhole is used, cooldown for the other spell will become 5 turns. |
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Summon Imps | 1 | Arcane Minion | Infinite | 0/5 | N/A | Summons 3 Imps. Imps gain hp through Arcane damage (like Arcane Arrows or Arcane Flash) to a maximum of 250hp. Without Imp Destruction, they will just self-destruct and release all their energy. |
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Imp Destruction | 1 | Targeted | Infinite | 0/1 | Total health of all imps (theoretical max 6000 or 9000 with Arcane Energizer) | All imps in the game first do an extremely low power arcane flash, then are converted into a number of arcane arrows proportional to each's individual health that converge at the target location. Unfortunately, they perish in the process. |
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Arcane Glyph | 1 | Personal | 4 | 0/1 | 10x10 Arcane | Creates a ring of 10 vibrant glyphs around the caster. It will only affect other players and minions. Arcane Glyphs can be placed in a small circle around the caster (Similar to summoning a minion). Arcane Glyphs will stop the caster from being knocked back if they touch one of the glyphs. |
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Arcane Sigil | 1 | Targeted | 4 | 0/1 | 10x3 Arcane | Creates a triangle of three Arcane Glyphs at a selected location. Arcane Sigil will stop caster from being knocked back if caster hits Sigil |
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Arcane Flash | 1 | Personal | Infinite | 0/1 | 15 Arcane | Release a circle of energy around you with high knockback and land destruction. |
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Summon Dragon Egg | 1 | Arcane Minion | Infinite | 0/5 | N/A | Summons a dragon egg that can hatch into different stages of a dragon depending on its current health. Hatches into a hatchling if between 1HP-24HP, a Baby Dragon if between 25HP-149HP, and into a Flame Dragon, Storm Dragon, or Frost Dragon if it has 150HP. It can also hatch into a Steam Dragon if killed by a Clockwork Bomb. |
Arcane[]
The Arcane Familiar is the Unstable Portal. It was added with the patch on December 21, 2020, as a much requested change because the Book of Arcane was the only book without a familiar.
Familiar specific changes:
- Every other level (levels 1, 3 & 5) increases minion summon limit by 1 per level to a maximum of 7 slots.
- Level 1: Learn the spell Little Devil. Little Devil's cooldown is decreased by 1 for each Arcane familiar level you have.
- Level 2: Learn the spell Arcane Mist.
- Level 3: Arcane Tower starts with 50 hp.
- Level 5: Arcane Energizer is permanent (once used). Arcane Tower starts with 75 hp.
Icon | Spell | Tier | Type | HP | Number of Charges | Initial Charge Time/Recharge | Maximum Damage | Spell Description |
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Little Devil | 1 | Arcane Minion | 10 | Infinite | 7-3 | N/A | If three weren't enough, here's another one. Does not end your turn. |
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Arcane Mist | 2 | Targeted | N/A | Infinite | 0/5 | 15 Arcane per turn over 5 turns | Like Aura of Decay, only Arcane. |
Minions[]
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Arcanists | |||||
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Main Page | Patch Notes | ||||
Spell Info | |||||
Spells | Familiars | ||||
Zombie Minions | Advanced Topics | ||||
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Blood | Druidism | Cosmos | |||
Features | |||||
Game Modes | Rating | ||||
Prestige and Achievements | Maps | ||||
Outfits | Arcane Monster | ||||
Events | |||||
Tournaments | Special Events |