The Book of Frost contains some of the most high damage spells in the game. However, many of these are offset by low accuracy or limited ammunition. For example, many spells split into ice or snow, which can be difficult to accurately hit your enemy with.
Spells[]
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Description
Ice Ball
1
Ball
Infinite
0/1
75
Small explosion, then shatters into ice.
Ice Bomb
2
Bomb
2
3/1
250
Releases a number of ice balls.
Frost Shards
1
Bolt
4
0/1
75
Fires 15 frost shards. As with most other bolts, if one of them hits you, or, if you stand directly next to/on top of your target, the spell will stop, and you will suffer damage.
Frost Arrow
2
Arrow
2
0/1
75
Fires frost shards upon impact. High knock-back.
Snow Ball
1
Ball
Infinite
0/1
100 Snow
Will detonate when it reaches its apex (top of its trajectory), or on impact, sending snow down on to the target. The ball itself is not snow and will not form land if it hits water before detonating.
Blizzard
2
Targeted
Infinite
3/5
1000 Snow
Produces a cloud which hovers over an area and drops snow on it for the next four turns; the snow will fall at the beginning of the casting Arcanist's turn. Most missiles, including Meteor and Comet, are deflected by the cloud.
Ice Shield
1
Personal
4
1/5
N/A
Creates a thin barrier around the caster. Does not end the caster's turn.
Ice Castle
2
Tower
Infinite
0/5
75hp
If an Ice Castle lands on water it will create an ice platform at the expense of a small amount of health, usually 5hp. The Ice Castle is immune to snow damage and it heals the tower, however.
Summon Sylph
1
Minion
Infinite
0/5
N/A
Summons a Sylph.
Summon Frost Giant
2
Minion
Infinite
3/5
N/A
Whenever a frost giant is summoned a snow cloud appears above its head and will remain above it where ever it goes.
Comet
3
Targeted
Infinite
5/5
500
Drops a Comet, which does 50 damage on impact and shatters into a number of ice balls and frost shards.
Summon Frost Dragon
3
Minion
1
5/-
N/A
Summons a Frost Dragon.
Familiar[]
The Frost familiar is the Frost Sprite. It increases the jumping ability of your minions, and makes the water you stand on freeze, turning your life into ice platforms in increments of 5-1 hit points depending on the level of your familiar. Also, each level of your familiar grants an additional use of ice shield and a +5 damage buff to frost arrow.
Familiar specific changes:
Level 1: Gain the spell Frost Leap.
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Frost Leap
1
Ball
Infinite
0/1
N/A
Leap across the map. Max power is increased for each Frost familiar level you have. Aim it like every other ball spell. This spell does not end your turn.
Minions[]
Icon
Minion
Health
Spells
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Sylph
50
Sylph Arrow
Infinite
0/1
60
Shoots three frost arrows which home in on the target.
Ice Shield
Infinite
0/5
N/A
See above.
Frost Giant
100
Smash (Personal)
Infinite
0/1
30
A short range attack with high knock-back.
Frost Giant-Ball
Infinite
0/1
75
Same as Ice Ball.
Ice Bomb
2
3/1
250
See above.
Snow Ball
Infinite
0/1
100 Snow
See above.
Frost Dragon
150
Frost Dragon Breath (Bolt)
Infinite
0/1
125
Releases a high powered ice bolt, which splits into snow on impact.