The Book of Holiday was a Christmas themed book that was added in December 2020. While not particularly a good book in 1v1 settings, it does decently in team settings with the ability to give everyone spells through Presents! and its AOE Heal. Also changes your player into Santa!
The Book of Holiday isn't accessible under the spell selection screen in the conventional way that other spellbooks are. Instead, while in the spell selection interface, under the Book of Seasons tab, you can click the button on the top left of the interface to toggle between spells from the Book of Seasons, and the Book of Holiday. This also means that you can not have spells from both the Seasons and Holiday spellbooks at the same time within your spellbook.
Spells[]
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Description
Stocking Stuffer
1
Bolt/Ball
Infinite
0/1
60
A mix between a Bolt and a Ball. Can work like Brine Bolt at point-blank range and can also be charged to shoot further away.
Presents!
2
Ball
4 → 9
0/1
10
Take 10 damage to gain two random spell you can use next turn. Cannot give Arcane Zero. Presents are destroyed when used and do not stack.
New Years Rocket
1
Ball
Infinite
0/1
85
A mini firework that breaks into 12 different projectiles. Can explode mid-air.
Firecrackers
2
Bolt
Infinite
0/1
90
Chucks mini firecrackers in the air. Difficult to use but can be effective if allowed to bounce off terrain.
Christmas Tree
1
Targeted
Infinite
0/5
N/A
Creates a Christmas Tree at the location. Cannot be placed on land but can float in air.
Santa's Magic
2
Targeted
4 → 9
0/5
N/A
Teleports the player to target location. Works similarly to Arcane Gate, however if used in conjunction, it will not block water damage.
Summon Snowman
1
Arcane Minion
Infinite
0/5
N/A
Summons a Snowman.
Summon Reindeer
2
Arcane Minion
Infinite
0/5
N/A
Summons a mountable Reindeer.
Jingle Boom!
1
Bomb
Infinite
0/1
55
A jingle bell themed bomb that has a medium-large area of effect but does not destroy terrain.
Thanksgiving Dinner
2
Ball
2 → 7
0/1
-50hp
A juicy meal that acts like Sphere of Healing. Can also apply double damage to lichs.
Snow Globe
3
Tower
Infinite
0/5
75hp
A tower that mounts you in a Snow Globe. Has its own Blizzard above that heals the tower, similar to Ice Castle.
Firework Show
3
Targeted
1
5/-
510
Summons 6 Fireworks originating at the height of the top border and rains them down below at the target.
Familiar[]
The Holiday familiar is Ho! Ho! Ho! It turns the player into Santa, making them weigh more but long jump further, and be merry.
Familiar specific changes:
Level 1: Gain 5 Charges of Gift of Giving.
Level 1-5: Each level increases the max uses of Presents!, Santa's Magic, and Thanksgiving Dinner, and 2 additional charges of Gift of Giving.
Level 1-5: Each level increases Snowman's base health by 5
Level 5: Reindeers get 1 use of Santa's Magic.
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Gift of Giving
1
Personal
5-13
0/1
N/A
Gives you two presents without ending your turn. To give is better then to receive... so give yourself two things, that oughta make up for it. Does not end your turn.
Minions[]
Icon
Minion
Health
Spells
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Snowman
75 → 100
Snowbolt
Infinite
0/1
Up to 90 damage
Pretty much a snowball in bolt form.
Melt
Infinite
0/1
Current Health as damage
The snowman melts into water droplets. Amount depends on its current health.
Summon Reindeer
100
Santa's Magic
4
1/-
N/A
See above; can teleport mounted minions with it.
Other[]
The first 3 spells listed on the list below are exclusive ONLY to presents.
It was rumored that you could get "Pie" from presents, however this spell is a sandbox-only console spell.
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Effects
Description
Curse of Disabling
N/A
Targeted
1
N/A
Disables 2 of the target's spells on their next turn.
Disables two of the target's spells for one turn.
Curse of Loneliness
N/A
Targeted
1
N/A
Disables all of the target's minion spells on their next turn turn.
Target cannot summon minions on their next turn. This spell does not end your turn, but you cannot summon minions this turn.
Cogmobile
N/A
Arcane Minion
1
N/A
Summons a 100 hp Cogmobile minion
The climax of arcanist engineering - this drivable beast of thingy-a-bob can go where only certain other individuals have gone.
Pie
N/A
Ball
1
N/A
Heals any target to full health.
There is always room for pie. Live, Laugh, Pie e...