Arcanists 2 Wiki
Seas Book

The Book of Seas requires careful aim and planning as many of the spells can backfire on the player, with bouncy water and minions that damage anyone they come into contact with. Has the power to destroy the map in one spell.


Spells[]

Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Maximum Damage Description
Water Ball Water Ball 1 Ball Infinite 0/1 60 Shoots a ball of fresh water. If it hits anything other than the water itself, it explodes into several water droplets travelling in the direction of the water ball. The droplets bounce around the terrain, dealing damage if they hit a player or minion. If the initial ball hits water at an angle, it will create a splash with twice as many droplets.
Maelstrom Maelstrom 2 Targeted Infinite 3/5 360 During the next three turns, the selected area will be sprayed with salt water from below.
Summon Water Trolls Summon Water Trolls 1 Minion Infinite 0/5 N/A Summons two Water Trolls. Water Trolls can walk on water, and do 5 damage to the first enemy player or minion they touch each turn.
Hydration Hydration 2 Ball 4 3/1 50 This spell gives Water Trolls more health, and makes them grow larger. When used once, the Water Trolls will grow, heal a percentage of their current health, and damage for 15. When used twice, the Water Trolls grow even more, heal a percentage of their current health again, and damage for 30.
Deluge Deluge 1 Targeted Infinite 3/5 90 This spell drops 30 fresh water droplets on the target, each dealing 3 damage. Effective at killing towers.
English Summer English Summer 2 Targeted 1 5/- 580 This spell creates a rain cloud that sends down fresh water droplets, increasing in intensity over five turns.
Brine Bolt Brine Bolt 1 Bolt Infinite 0/1 60 Shoots brine salt from the player. If it misses, it piles up on the terrain. You can fire this spell at point-blank range, unlike most other bolt spells.
Brine Bomb Brine Bomb 2 Bomb 4 0/1 445 Releases brine salt in all directions when it explodes.
Summon Brine Goblin Summon Brine Goblin 1 Minion Infinite 0/1 N/A Has no spells. When it dies, it explodes and brine salt is released in all directions, just like a Brine Bomb.
Rain of Clams Rain of Clams 2 Targeted 1 3/- 250 5 Clams fall from the sky, and then bounce around, eating through the ground, until they explode. Note: Maximum damage can be over 250 if one or more of the clams ends up bouncing and "eating" up into the player. Damage can reach over 150 for just one clam in this case, but it is rare.
Ocean's Fury Ocean's Fury 3 Arena 1 5/- 5000 Massive waves of salt water droplets come from the left and the right of the map, vastly destroying the terrain.
Summon Water Lord Summon Water Lord 3 Arcane Minion 1 5/- N/A The Water Lord is a mountable minion which can walk on water. Although it does have 500 health, more than any other minion, it does take additional damage from most attacks.


Familiar[]

Seahorse The Book of Seas Familiar is the Seahorse. It allows the player and their minions to walk on water, and reduces damage taken when hit with any water spell. A player with a level 5 seahorse is completely immune to these three spells: Water Ball, Deluge, and English Summer.

Familiar specific changes:

  • Level 5: Gain the ability to summon the mighty Kraken; it is weak to fire and it does not grant any health to those who use Dark Defenses or Blood Pact in conjunction with it.
Icon Spell HP Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
Summon Kraken Summon Kraken 1000 Water Ball
Water Ball
Infinite 0/1 60 See above.
Hydration
Hydration
2 5/1 50 See above.
Latch (Ball)
Latch
Infinite 9/1 N/A Root the target to the ground, and also prevent them from using gate. Taking damage removes the effect
From the Depths
From the Depths
Infinite 9/1 N/A A ship that can unleash damage on its foes.
Dive
Dive
Infinite 0/1 N/A This spell is targeted. When casted, the Kraken dives and then spawns at the selected location.
From the Depths From the Depths 50 Fire Cannons (Bolt)
Fire Cannons
Infinite 10/1 10-750 damage Fires a spread of 3 cannonballs dealing massive damage to towers.

Minions[]

Icon Minion Health Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
WaterTroll
FreshWaterTroll
HardWaterTroll
Water Troll 40-200 Dive
Dive
Infinite 0/1 N/A This spell is targeted. When casted, the Water Troll dives and then spawns at the selected location.
BrineGoblin Brine Goblin 25 N/A N/A N/A 100 Self-destructs on death, flinging brine salt.
WaterLord Water Lord 500 Water Ball
Water Ball
Infinite 1/1 60 See above.
Summon Water Trolls
Summon Water Trolls
Infinite 0/5 N/A See above.
Hydration
Hydration
2 5/1 50 See above.
Dive
Dive
Infinite 0/1 N/A This spell is targeted. When casted, the Water Lord dives and then spawns at the selected location.
Kraken Kraken 1000 Water Ball
Water Ball
Infinite 0/1 60 See above.
Hydration
Hydration
2 5/1 50 See above.
Latch (Ball)
Latch
Infinite 9/1 N/A Root the target to the ground, and also prevent them from using gate. Taking damage removes the effect
From the Depths
From the Depths
Infinite 9/1 N/A A ship that can unleash damage on its foes.
Dive
Dive
Infinite 0/1 N/A This spell is targeted. When casted, the Kraken dives and then spawns at the selected location.
From the Depths From the Depths 50 Fire Cannons (Bolt)
Fire Cannons
Infinite 10/1 10-750 damage Fires a spread of 3 cannonballs dealing massive damage to towers.


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