Arcanists 2 Wiki
Wilds Book

The Book of Wilds was the previous iteration of the Book of Druidism. The book's theme and gameplay revolves around minion control, melee-range attacks, and buffing the other spells in the book through its level 3 spell "Ritual". The art for this book was done by DamselOfDistress#9231. The book was added into the game through the October 9, 2022 patch, at the same time as the Book of Cosmos.

Spells[]

Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Maximum Damage Description
Wild Mushrooms Wild Mushrooms 1 Targeted 4 3/1 15 heal Stay happy and healthy with these nutritious mushrooms. If used on a minion it heals double. This spell does not end your turn. Ritual Bonus: 25 heal.
Commune With Nature Commune With Nature 2 Personal Infinite 3/5 N/A At the end of your turn, until your next turn, you and your minions share all damage taken (The primary target takes 50% of that damage unless that damage is less than damage/communed, in which case it's shared amongst the healthiest communed). This spell does not end your turn. Ritual Bonus: Lasts 2 turns.
Imbued Axes Imbued Axes 1 Bolt Infinite 0/1 2x30 Throw two axes in the direction of your choosing. Ritual Bonus: Axes ignore effectors which would influence its velocity such as Wind Shield, Nature's Wrath, Magical Barrier, Clouds, and other movement-inhibiting effectors.
Summon Spirit Owl Summon Spirit Owl 2 Arcane Minion Infinite 3/5 N/A Has the spells: Spirit Walk & Spirit Link. Ritual Bonus: Can summon your Wolf/Bear/Owl minions if they are in your spellbook. Also grants the ability to cast spirit walk multiple times in one turn.
Spear Throw Spear Throw 1 Ball Infinite 1/5 75 Chuck a spear. Missing will leave the spear in the terrain, as a reminder of your poor aim. Ritual Bonus: Maximum 95 damage.
Devil's Snare Devil's Snare 2 Targeted Infinite 3/5 30 This will damage anyone who gets too close. Will spread each turn, but all controlled snares share the same damage source. Ritual Bonus: Each snare can deal damage individually.
Leap Leap 1 Bolt Infinite 0/5 0 Leap in the chosen direction, allowing you to get to hard to reach places. This spell does not end your turn. Ritual Bonus: 1 turn cooldown.
Ferocious Strike Ferocious Strike 2 Melee Infinite 0/1 50 Whether you're hacking through trees or enemies, it'll get the job done. Ritual Bonus: Greatly increased area of effect.
Summon Wolf Summon Wolf 1 Minion Infinite 0/5 N/A If there is a nearby enemy at the start of your turn, the wolf will lunge towards it dealing 15 damage on impact. Ritual Bonus: Summons a larger, mountable, Alpha Wolf with more hitpoints, agility, and damage.
Summon Bear Summon Bear 2 Minion Infinite 3/5 N/A Has the spells: Bite/Leap and the passive 'Provoke' allowing it to deal extra damage for every 2 missing health it has. Ritual Bonus: +35 health and better jump.
Ritual Ritual 3 Personal Infinite 5/5 N/A Pick a Wilds spell (level 1 & 2 only) to boost its effectiveness until the end of the game. Maximum 3 active rituals, so choose wisely as these cannot be changed; increases with the Raven familiar. This spell does not end your turn, however without the Raven familiar, the spell you empower is disabled until the end of your turn.
Werewolf Transformation Werewolf Transformation 3 Personal 1 5/- N/A Transform into a werewolf, gaining 100 health and for the next 5 turns: Gives you the spells Rampage and Swipe, and allows you to move faster and jump further. Restricts you to The Wilds and Arcane spellbooks.

Familiar[]

Raven The familiar for the Book of The Wilds is the Raven. Each time it is charged, it provides +15% base minion summon range as well as Spirit Link/Wild Mushroom cast range, +2 health to all of your minions, and increases the maximum active rituals you can have.

Familiar specific changes:

  • Level 1: Any spell you empower with Ritual will not be disabled at the start of your turn.


Minions[]

Icon Minion Health Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
Summon Spirit Owl Spirit Owl 40 Spirit Walk
Spirit Walk
Infinite 0/1 N/A Seperate mind and body, moving the owl a short distance, allowing it to navigate around obstacles. Does not end your turn. Can be cast infinite times in one turn if you have the Raven familiar active.
Spirit Link
Spirit Link
1 0/1 N/A Sacrifice the owl and teleport the nearby allied target to its location. This spell does not end your turn.
Summon Wolf Wolf 40 Pack Mentality
Pack Mentality
1 3/- N/A Summons another wolf to fight alongside you. This spell does not end your turn.
Summon Alpha Wolf Alpha Wolf 75 Bite
Bite
Infinite 0/1 55 A melee attack.
Pack Leader
Pack Leader
1 3/1 N/A Summons another wolf. This wolf will not be an alpha wolf.
Summon Bear Bear 100 Bite
Bite
Infinite 0/1 45 A melee-ranged attack that does extra damage based on how low the bear's hp is.
Leap
Leap
1 0/5 N/A Leap in the chosen direction, allowing you to get to hard to reach places. This spell does not end your turn.


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